A canvas, not a grid.
Alan lands not on a menu but on an open plane of renders he can grab and throw in any direction, with the studio's name sitting behind the work, not above it.
The default for an architecture portfolio is a grid: rows of thumbnails, a filter bar, a hover zoom. It is efficient and it is forgettable, and forgettable is the one thing this studio could not be. So we made the homepage a single, infinite, draggable canvas. Project renders are scattered across a faint blueprint grid, and you pan through them like an architect sliding a drawing across a desk.
Underneath the scatter is a quiet discipline. The layout is a 50-slot masonry tile (five rows, ten columns) whose card heights come from a seeded hash, so the composition looks hand-placed but never reshuffles between visits. That tile is cloned into a three-by-three grid and wrapped with modulo math, so Alan can drag in any direction forever and never hit an edge. Fourteen projects feel like an endless gallery.
The motion had to feel like weight, not like software. On release, the canvas carries momentum and decays at a fixed friction, so a flick glides and settles rather than snapping to a stop. The studio's full name sits centred behind everything, and the moment Alan starts to explore (more than fourteen pixels of drag) it fades to a third of its opacity. The brand introduces itself, then steps out of the way of the work. That is the whole thesis of the site in one gesture.





- Considered
- A conventional filterable thumbnail grid, scannable and safe.
- Chose
- An infinite drag-to-explore canvas that feels like moving through the work.
- Sacrificed
- Scannability. A canvas has no top, no count, no 'you are here'. We accepted that cost here and paid it back in Chapter 2 with a structured index, arrow-key and trackpad panning, and a screen-reader list of every project.


